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SceneTreeDock: Fix wrong argument in _has_visible_children
Seen while checking for unused variables, which `child` was.
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@@ -1551,7 +1551,7 @@ static bool _has_visible_children(Node* p_node) {
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for(int i=0;i<p_node->get_child_count();i++) {
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for(int i=0;i<p_node->get_child_count();i++) {
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Node* child = p_node->get_child(i);
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Node* child = p_node->get_child(i);
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if (!_is_node_visible(p_node))
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if (!_is_node_visible(child))
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continue;
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continue;
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return true;
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return true;
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@@ -1563,9 +1563,9 @@ static bool _has_visible_children(Node* p_node) {
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static Node* _find_last_visible(Node*p_node) {
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static Node* _find_last_visible(Node* p_node) {
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Node*last=NULL;
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Node* last=NULL;
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bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
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bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
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