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Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
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@@ -85,6 +85,7 @@ void GradientEditor::reverse_gradient() {
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}
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GradientEditor::GradientEditor() {
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GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(GradientEdit::get_picker()));
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editing = false;
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}
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