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Discrete Level of Detail
Add scene side discrete level of detail. New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
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@@ -2027,11 +2027,6 @@ void VisualServerScene::instance_geometry_set_material_overlay(RID p_instance, R
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}
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}
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void VisualServerScene::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
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}
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void VisualServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
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}
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void VisualServerScene::_update_instance(Instance *p_instance) {
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p_instance->version++;
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