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Cleanup the Android input logic implementation
This commit is contained in:
@@ -31,7 +31,6 @@
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package org.godotengine.godot;
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import org.godotengine.godot.gl.GLSurfaceView;
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import org.godotengine.godot.gl.GodotRenderer;
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import org.godotengine.godot.input.GodotGestureHandler;
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import org.godotengine.godot.input.GodotInputHandler;
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import org.godotengine.godot.utils.GLUtils;
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import org.godotengine.godot.xr.XRMode;
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@@ -46,7 +45,6 @@ import android.annotation.SuppressLint;
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import android.content.Context;
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import android.graphics.PixelFormat;
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import android.os.Build;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.PointerIcon;
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@@ -75,7 +73,6 @@ import androidx.annotation.Keep;
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public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView {
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private final Godot godot;
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private final GodotInputHandler inputHandler;
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private final GestureDetector detector;
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private final GodotRenderer godotRenderer;
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private PointerIcon pointerIcon;
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@@ -85,7 +82,6 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
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this.godot = godot;
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this.inputHandler = new GodotInputHandler(this);
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this.detector = new GestureDetector(context, new GodotGestureHandler(this));
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this.godotRenderer = new GodotRenderer();
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
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@@ -132,7 +128,6 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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this.detector.onTouchEvent(event);
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return inputHandler.onTouchEvent(event);
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}
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@@ -156,6 +151,24 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
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return inputHandler.onGenericMotionEvent(event);
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}
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@Override
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public void onPointerCaptureChange(boolean hasCapture) {
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super.onPointerCaptureChange(hasCapture);
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inputHandler.onPointerCaptureChange(hasCapture);
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}
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@Override
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public void requestPointerCapture() {
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super.requestPointerCapture();
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inputHandler.onPointerCaptureChange(true);
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}
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@Override
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public void releasePointerCapture() {
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super.releasePointerCapture();
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inputHandler.onPointerCaptureChange(false);
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}
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/**
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* called from JNI to change pointer icon
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*/
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@@ -92,7 +92,7 @@ public class GodotLib {
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public static native void newcontext(Surface p_surface);
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/**
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* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
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* Forward {@link Activity#onBackPressed()} event.
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*/
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public static native void back();
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@@ -108,63 +108,60 @@ public class GodotLib {
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public static native void ttsCallback(int event, int id, int pos);
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/**
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* Forward touch events from the main thread to the GL thread.
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* Forward touch events.
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*/
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public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions);
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public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask);
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public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor);
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public static native void dispatchTouchEvent(int event, int pointer, int pointerCount, float[] positions);
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/**
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* Forward hover events from the main thread to the GL thread.
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* Dispatch mouse events
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*/
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public static native void hover(int type, float x, float y);
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public static native void dispatchMouseEvent(int event, int buttonMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative);
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public static native void magnify(float x, float y, float factor);
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public static native void pan(float x, float y, float deltaX, float deltaY);
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/**
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* Forward double_tap events from the main thread to the GL thread.
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*/
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public static native void doubleTap(int buttonMask, int x, int y);
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/**
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* Forward accelerometer sensor events from the main thread to the GL thread.
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* Forward accelerometer sensor events.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void accelerometer(float x, float y, float z);
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/**
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* Forward gravity sensor events from the main thread to the GL thread.
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* Forward gravity sensor events.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void gravity(float x, float y, float z);
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/**
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* Forward magnetometer sensor events from the main thread to the GL thread.
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* Forward magnetometer sensor events.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void magnetometer(float x, float y, float z);
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/**
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* Forward gyroscope sensor events from the main thread to the GL thread.
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* Forward gyroscope sensor events.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void gyroscope(float x, float y, float z);
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/**
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* Forward regular key events from the main thread to the GL thread.
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* Forward regular key events.
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*/
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public static native void key(int p_keycode, int p_physical_keycode, int p_unicode, boolean p_pressed);
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/**
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* Forward game device's key events from the main thread to the GL thread.
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* Forward game device's key events.
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*/
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public static native void joybutton(int p_device, int p_but, boolean p_pressed);
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/**
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* Forward joystick devices axis motion events from the main thread to the GL thread.
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* Forward joystick devices axis motion events.
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*/
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public static native void joyaxis(int p_device, int p_axis, float p_value);
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/**
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* Forward joystick devices hat motion events from the main thread to the GL thread.
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* Forward joystick devices hat motion events.
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*/
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public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
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@@ -30,7 +30,6 @@
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package org.godotengine.godot;
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import org.godotengine.godot.input.GodotGestureHandler;
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import org.godotengine.godot.input.GodotInputHandler;
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import org.godotengine.godot.vulkan.VkRenderer;
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import org.godotengine.godot.vulkan.VkSurfaceView;
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@@ -38,7 +37,6 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
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import android.annotation.SuppressLint;
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import android.content.Context;
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import android.os.Build;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.PointerIcon;
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@@ -49,7 +47,6 @@ import androidx.annotation.Keep;
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public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView {
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private final Godot godot;
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private final GodotInputHandler mInputHandler;
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private final GestureDetector mGestureDetector;
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private final VkRenderer mRenderer;
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private PointerIcon pointerIcon;
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@@ -58,7 +55,6 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
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this.godot = godot;
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mInputHandler = new GodotInputHandler(this);
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mGestureDetector = new GestureDetector(context, new GodotGestureHandler(this));
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mRenderer = new VkRenderer();
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT);
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@@ -106,7 +102,6 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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mGestureDetector.onTouchEvent(event);
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return mInputHandler.onTouchEvent(event);
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}
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@@ -130,6 +125,24 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
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return mInputHandler.onGenericMotionEvent(event);
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}
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@Override
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public void requestPointerCapture() {
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super.requestPointerCapture();
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mInputHandler.onPointerCaptureChange(true);
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}
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@Override
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public void releasePointerCapture() {
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super.releasePointerCapture();
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mInputHandler.onPointerCaptureChange(false);
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}
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@Override
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public void onPointerCaptureChange(boolean hasCapture) {
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super.onPointerCaptureChange(hasCapture);
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mInputHandler.onPointerCaptureChange(hasCapture);
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}
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/**
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* called from JNI to change pointer icon
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*/
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@@ -1,87 +0,0 @@
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/*************************************************************************/
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/* GodotGestureHandler.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
|
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
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/* */
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/* The above copyright notice and this permission notice shall be */
|
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/* included in all copies or substantial portions of the Software. */
|
||||
/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot.input;
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import org.godotengine.godot.GodotLib;
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import org.godotengine.godot.GodotRenderView;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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/**
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* Handles gesture input related events for the {@link GodotRenderView} view.
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* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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*/
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public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
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private final GodotRenderView mRenderView;
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public GodotGestureHandler(GodotRenderView godotView) {
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mRenderView = godotView;
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}
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private void queueEvent(Runnable task) {
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mRenderView.queueOnRenderThread(task);
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}
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@Override
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public boolean onDown(MotionEvent event) {
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super.onDown(event);
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//Log.i("GodotGesture", "onDown");
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return true;
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}
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@Override
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public boolean onSingleTapConfirmed(MotionEvent event) {
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super.onSingleTapConfirmed(event);
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return true;
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}
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@Override
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public void onLongPress(MotionEvent event) {
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//Log.i("GodotGesture", "onLongPress");
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}
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@Override
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public boolean onDoubleTap(MotionEvent event) {
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//Log.i("GodotGesture", "onDoubleTap");
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final int x = Math.round(event.getX());
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final int y = Math.round(event.getY());
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final int buttonMask = event.getButtonState();
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GodotLib.doubleTap(buttonMask, x, y);
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return true;
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}
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@Override
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public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
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//Log.i("GodotGesture", "onFling");
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return true;
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}
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}
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@@ -0,0 +1,289 @@
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/*************************************************************************/
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/* GodotGestureHandler.kt */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
|
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
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/*************************************************************************/
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package org.godotengine.godot.input
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import android.os.Build
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import android.view.GestureDetector.SimpleOnGestureListener
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import android.view.InputDevice
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import android.view.MotionEvent
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import android.view.ScaleGestureDetector
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import android.view.ScaleGestureDetector.OnScaleGestureListener
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import org.godotengine.godot.GodotLib
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/**
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* Handles regular and scale gesture input related events for the [GodotView] view.
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*
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* @See https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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* @See https://developer.android.com/reference/android/view/ScaleGestureDetector.OnScaleGestureListener
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*/
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internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureListener {
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companion object {
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private val TAG = GodotGestureHandler::class.java.simpleName
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}
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/**
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* Enable pan and scale gestures
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*/
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var panningAndScalingEnabled = false
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private var doubleTapInProgress = false
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private var dragInProgress = false
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private var scaleInProgress = false
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private var contextClickInProgress = false
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private var pointerCaptureInProgress = false
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override fun onDown(event: MotionEvent): Boolean {
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// Don't send / register a down event while we're in the middle of a double-tap
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if (!doubleTapInProgress) {
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// Send the down event
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GodotInputHandler.handleMotionEvent(event)
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}
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return true
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}
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override fun onSingleTapUp(event: MotionEvent): Boolean {
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GodotInputHandler.handleMotionEvent(event)
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return true
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}
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override fun onLongPress(event: MotionEvent) {
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contextClickRouter(event)
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}
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private fun contextClickRouter(event: MotionEvent) {
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if (scaleInProgress) {
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return
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}
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// Cancel the previous down event
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GodotInputHandler.handleMotionEvent(
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event.source,
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MotionEvent.ACTION_CANCEL,
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event.buttonState,
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event.x,
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event.y
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)
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// Turn a context click into a single tap right mouse button click.
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GodotInputHandler.handleMouseEvent(
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MotionEvent.ACTION_DOWN,
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MotionEvent.BUTTON_SECONDARY,
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event.x,
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event.y
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)
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contextClickInProgress = true
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}
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fun onPointerCaptureChange(hasCapture: Boolean) {
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if (pointerCaptureInProgress == hasCapture) {
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return
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}
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if (!hasCapture) {
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// Dispatch a mouse relative ACTION_UP event to signal the end of the capture
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GodotInputHandler.handleMouseEvent(
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MotionEvent.ACTION_UP,
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0,
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0f,
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0f,
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0f,
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0f,
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false,
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true
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)
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}
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pointerCaptureInProgress = hasCapture
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}
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fun onMotionEvent(event: MotionEvent): Boolean {
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return when (event.actionMasked) {
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MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL, MotionEvent.ACTION_BUTTON_RELEASE -> {
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onActionUp(event)
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}
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MotionEvent.ACTION_MOVE -> {
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onActionMove(event)
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}
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else -> false
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}
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}
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private fun onActionUp(event: MotionEvent): Boolean {
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val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
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} else {
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false
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}
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when {
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pointerCaptureInProgress -> {
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return if (event.actionMasked == MotionEvent.ACTION_CANCEL) {
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// Don't dispatch the ACTION_CANCEL while a capture is in progress
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true
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} else {
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GodotInputHandler.handleMouseEvent(
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MotionEvent.ACTION_UP,
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||||
event.buttonState,
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||||
event.x,
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||||
event.y,
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||||
0f,
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||||
0f,
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||||
false,
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||||
sourceMouseRelative
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||||
)
|
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pointerCaptureInProgress = false
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||||
true
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||||
}
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||||
}
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||||
dragInProgress -> {
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GodotInputHandler.handleMotionEvent(event)
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dragInProgress = false
|
||||
return true
|
||||
}
|
||||
contextClickInProgress -> {
|
||||
GodotInputHandler.handleMouseEvent(
|
||||
event.actionMasked,
|
||||
0,
|
||||
event.x,
|
||||
event.y,
|
||||
0f,
|
||||
0f,
|
||||
false,
|
||||
sourceMouseRelative
|
||||
)
|
||||
contextClickInProgress = false
|
||||
return true
|
||||
}
|
||||
else -> return false
|
||||
}
|
||||
}
|
||||
|
||||
private fun onActionMove(event: MotionEvent): Boolean {
|
||||
if (contextClickInProgress) {
|
||||
val sourceMouseRelative = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)
|
||||
} else {
|
||||
false
|
||||
}
|
||||
GodotInputHandler.handleMouseEvent(
|
||||
event.actionMasked,
|
||||
MotionEvent.BUTTON_SECONDARY,
|
||||
event.x,
|
||||
event.y,
|
||||
0f,
|
||||
0f,
|
||||
false,
|
||||
sourceMouseRelative
|
||||
)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override fun onDoubleTapEvent(event: MotionEvent): Boolean {
|
||||
if (event.actionMasked == MotionEvent.ACTION_UP) {
|
||||
doubleTapInProgress = false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onDoubleTap(event: MotionEvent): Boolean {
|
||||
doubleTapInProgress = true
|
||||
val x = event.x
|
||||
val y = event.y
|
||||
val buttonMask =
|
||||
if (GodotInputHandler.isMouseEvent(event)) {
|
||||
event.buttonState
|
||||
} else {
|
||||
MotionEvent.BUTTON_PRIMARY
|
||||
}
|
||||
GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_DOWN, buttonMask, x, y, true)
|
||||
GodotInputHandler.handleMouseEvent(MotionEvent.ACTION_UP, 0, x, y, false)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onScroll(
|
||||
originEvent: MotionEvent,
|
||||
terminusEvent: MotionEvent,
|
||||
distanceX: Float,
|
||||
distanceY: Float
|
||||
): Boolean {
|
||||
if (scaleInProgress) {
|
||||
if (dragInProgress) {
|
||||
// Cancel the drag
|
||||
GodotInputHandler.handleMotionEvent(
|
||||
originEvent.source,
|
||||
MotionEvent.ACTION_CANCEL,
|
||||
originEvent.buttonState,
|
||||
originEvent.x,
|
||||
originEvent.y
|
||||
)
|
||||
dragInProgress = false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
dragInProgress = true
|
||||
|
||||
val x = terminusEvent.x
|
||||
val y = terminusEvent.y
|
||||
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled) {
|
||||
GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
|
||||
} else {
|
||||
GodotInputHandler.handleMotionEvent(terminusEvent)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onScale(detector: ScaleGestureDetector?): Boolean {
|
||||
if (detector == null || !panningAndScalingEnabled) {
|
||||
return false
|
||||
}
|
||||
GodotLib.magnify(
|
||||
detector.focusX,
|
||||
detector.focusY,
|
||||
detector.scaleFactor
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onScaleBegin(detector: ScaleGestureDetector?): Boolean {
|
||||
if (detector == null || !panningAndScalingEnabled) {
|
||||
return false
|
||||
}
|
||||
scaleInProgress = true
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onScaleEnd(detector: ScaleGestureDetector?) {
|
||||
scaleInProgress = false
|
||||
}
|
||||
}
|
||||
@@ -41,13 +41,13 @@ import android.os.Build;
|
||||
import android.util.Log;
|
||||
import android.util.SparseArray;
|
||||
import android.util.SparseIntArray;
|
||||
import android.view.GestureDetector;
|
||||
import android.view.InputDevice;
|
||||
import android.view.InputDevice.MotionRange;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.ScaleGestureDetector;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
@@ -55,21 +55,49 @@ import java.util.Set;
|
||||
* Handles input related events for the {@link GodotRenderView} view.
|
||||
*/
|
||||
public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
private final GodotRenderView mRenderView;
|
||||
private final InputManager mInputManager;
|
||||
|
||||
private final String tag = this.getClass().getSimpleName();
|
||||
private static final String TAG = GodotInputHandler.class.getSimpleName();
|
||||
|
||||
private final SparseIntArray mJoystickIds = new SparseIntArray(4);
|
||||
private final SparseArray<Joystick> mJoysticksDevices = new SparseArray<>(4);
|
||||
|
||||
private final GodotRenderView mRenderView;
|
||||
private final InputManager mInputManager;
|
||||
private final GestureDetector gestureDetector;
|
||||
private final ScaleGestureDetector scaleGestureDetector;
|
||||
private final GodotGestureHandler godotGestureHandler;
|
||||
|
||||
public GodotInputHandler(GodotRenderView godotView) {
|
||||
final Context context = godotView.getView().getContext();
|
||||
mRenderView = godotView;
|
||||
mInputManager = (InputManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_SERVICE);
|
||||
mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
|
||||
mInputManager.registerInputDeviceListener(this, null);
|
||||
|
||||
this.godotGestureHandler = new GodotGestureHandler();
|
||||
this.gestureDetector = new GestureDetector(context, godotGestureHandler);
|
||||
this.gestureDetector.setIsLongpressEnabled(false);
|
||||
this.scaleGestureDetector = new ScaleGestureDetector(context, godotGestureHandler);
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
this.scaleGestureDetector.setStylusScaleEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isKeyEvent_GameDevice(int source) {
|
||||
/**
|
||||
* Enable long press events. This is false by default.
|
||||
*/
|
||||
public void enableLongPress(boolean enable) {
|
||||
this.gestureDetector.setIsLongpressEnabled(enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable multi-fingers pan & scale gestures. This is false by default.
|
||||
*
|
||||
* Note: This may interfere with multi-touch handling / support.
|
||||
*/
|
||||
public void enablePanningAndScalingGestures(boolean enable) {
|
||||
this.godotGestureHandler.setPanningAndScalingEnabled(enable);
|
||||
}
|
||||
|
||||
private boolean isKeyEventGameDevice(int source) {
|
||||
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
|
||||
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
|
||||
return false;
|
||||
@@ -77,6 +105,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
|
||||
}
|
||||
|
||||
public void onPointerCaptureChange(boolean hasCapture) {
|
||||
godotGestureHandler.onPointerCaptureChange(hasCapture);
|
||||
}
|
||||
|
||||
public boolean onKeyUp(final int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
return true;
|
||||
@@ -87,7 +119,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
}
|
||||
|
||||
int source = event.getSource();
|
||||
if (isKeyEvent_GameDevice(source)) {
|
||||
if (isKeyEventGameDevice(source)) {
|
||||
// Check if the device exists
|
||||
final int deviceId = event.getDeviceId();
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
@@ -121,11 +153,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
}
|
||||
|
||||
int source = event.getSource();
|
||||
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
||||
|
||||
final int deviceId = event.getDeviceId();
|
||||
// Check if source is a game device and that the device is a registered gamepad
|
||||
if (isKeyEvent_GameDevice(source)) {
|
||||
if (isKeyEventGameDevice(source)) {
|
||||
if (event.getRepeatCount() > 0) // ignore key echo
|
||||
return true;
|
||||
|
||||
@@ -145,47 +176,41 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
}
|
||||
|
||||
public boolean onTouchEvent(final MotionEvent event) {
|
||||
// Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed
|
||||
if (event.isFromSource(InputDevice.SOURCE_MOUSE)) {
|
||||
if (event.getAction() != MotionEvent.ACTION_MOVE) {
|
||||
// we return true because every time a mouse event is fired, the event is already handled
|
||||
// in onGenericMotionEvent, so by touch event we can say that the event is also handled
|
||||
return true;
|
||||
}
|
||||
this.scaleGestureDetector.onTouchEvent(event);
|
||||
if (this.gestureDetector.onTouchEvent(event)) {
|
||||
// The gesture detector has handled the event.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (godotGestureHandler.onMotionEvent(event)) {
|
||||
// The gesture handler has handled the event.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Drag events are handled by the [GodotGestureHandler]
|
||||
if (event.getActionMasked() == MotionEvent.ACTION_MOVE) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isMouseEvent(event)) {
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
|
||||
final int evcount = event.getPointerCount();
|
||||
if (evcount == 0)
|
||||
return true;
|
||||
|
||||
if (mRenderView != null) {
|
||||
final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc...
|
||||
|
||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||
arr[i * 3 + 0] = event.getPointerId(i);
|
||||
arr[i * 3 + 1] = event.getX(i);
|
||||
arr[i * 3 + 2] = event.getY(i);
|
||||
}
|
||||
final int action = event.getActionMasked();
|
||||
final int pointer_idx = event.getPointerId(event.getActionIndex());
|
||||
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return handleTouchEvent(event);
|
||||
}
|
||||
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && gestureDetector.onGenericMotionEvent(event)) {
|
||||
// The gesture detector has handled the event.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (godotGestureHandler.onMotionEvent(event)) {
|
||||
// The gesture handler has handled the event.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) && event.getActionMasked() == MotionEvent.ACTION_MOVE) {
|
||||
// Check if the device exists
|
||||
final int deviceId = event.getDeviceId();
|
||||
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
|
||||
@@ -198,15 +223,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
for (int i = 0; i < joystick.axes.size(); i++) {
|
||||
final int axis = joystick.axes.get(i);
|
||||
final float value = event.getAxisValue(axis);
|
||||
/**
|
||||
* As all axes are polled for each event, only fire an axis event if the value has actually changed.
|
||||
* Prevents flooding Godot with repeated events.
|
||||
/*
|
||||
As all axes are polled for each event, only fire an axis event if the value has actually changed.
|
||||
Prevents flooding Godot with repeated events.
|
||||
*/
|
||||
if (joystick.axesValues.indexOfKey(axis) < 0 || (float)joystick.axesValues.get(axis) != value) {
|
||||
// save value to prevent repeats
|
||||
joystick.axesValues.put(axis, value);
|
||||
final int godotAxisIdx = i;
|
||||
GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
|
||||
GodotLib.joyaxis(godotJoyId, i, value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,17 +245,8 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_STYLUS)) {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
GodotLib.hover(type, x, y);
|
||||
return true;
|
||||
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
} else if (isMouseEvent(event)) {
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -243,7 +258,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
for (int deviceId : deviceIds) {
|
||||
InputDevice device = mInputManager.getInputDevice(deviceId);
|
||||
if (DEBUG) {
|
||||
Log.v("GodotInputHandler", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
|
||||
Log.v(TAG, String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
|
||||
}
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
@@ -288,13 +303,12 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
joystick.name = device.getName();
|
||||
|
||||
//Helps with creating new joypad mappings.
|
||||
Log.i(tag, "=== New Input Device: " + joystick.name);
|
||||
Log.i(TAG, "=== New Input Device: " + joystick.name);
|
||||
|
||||
Set<Integer> already = new HashSet<>();
|
||||
for (InputDevice.MotionRange range : device.getMotionRanges()) {
|
||||
boolean isJoystick = range.isFromSource(InputDevice.SOURCE_JOYSTICK);
|
||||
boolean isGamepad = range.isFromSource(InputDevice.SOURCE_GAMEPAD);
|
||||
//Log.i(tag, "axis: "+range.getAxis()+ ", isJoystick: "+isJoystick+", isGamepad: "+isGamepad);
|
||||
if (!isJoystick && !isGamepad) {
|
||||
continue;
|
||||
}
|
||||
@@ -306,14 +320,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
already.add(axis);
|
||||
joystick.axes.add(axis);
|
||||
} else {
|
||||
Log.w(tag, " - DUPLICATE AXIS VALUE IN LIST: " + axis);
|
||||
Log.w(TAG, " - DUPLICATE AXIS VALUE IN LIST: " + axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
Collections.sort(joystick.axes);
|
||||
for (int idx = 0; idx < joystick.axes.size(); idx++) {
|
||||
//Helps with creating new joypad mappings.
|
||||
Log.i(tag, " - Mapping Android axis " + joystick.axes.get(idx) + " to Godot axis " + idx);
|
||||
Log.i(TAG, " - Mapping Android axis " + joystick.axes.get(idx) + " to Godot axis " + idx);
|
||||
}
|
||||
mJoysticksDevices.put(deviceId, joystick);
|
||||
|
||||
@@ -338,13 +352,6 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
|
||||
private static class RangeComparator implements Comparator<MotionRange> {
|
||||
@Override
|
||||
public int compare(MotionRange arg0, MotionRange arg1) {
|
||||
return arg0.getAxis() - arg1.getAxis();
|
||||
}
|
||||
}
|
||||
|
||||
public static int getGodotButton(int keyCode) {
|
||||
int button;
|
||||
switch (keyCode) {
|
||||
@@ -410,39 +417,113 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
|
||||
return button;
|
||||
}
|
||||
|
||||
private boolean handleMouseEvent(final MotionEvent event) {
|
||||
switch (event.getActionMasked()) {
|
||||
case MotionEvent.ACTION_HOVER_ENTER:
|
||||
case MotionEvent.ACTION_HOVER_MOVE:
|
||||
case MotionEvent.ACTION_HOVER_EXIT: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
GodotLib.hover(type, x, y);
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
||||
case MotionEvent.ACTION_MOVE: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_SCROLL: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
|
||||
}
|
||||
static boolean isMouseEvent(MotionEvent event) {
|
||||
return isMouseEvent(event.getSource());
|
||||
}
|
||||
|
||||
private static boolean isMouseEvent(int eventSource) {
|
||||
boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
|
||||
}
|
||||
return mouseSource;
|
||||
}
|
||||
|
||||
static boolean handleMotionEvent(final MotionEvent event) {
|
||||
if (isMouseEvent(event)) {
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
|
||||
return handleTouchEvent(event);
|
||||
}
|
||||
|
||||
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y) {
|
||||
return handleMotionEvent(eventSource, eventAction, buttonsMask, x, y, 0, 0);
|
||||
}
|
||||
|
||||
static boolean handleMotionEvent(int eventSource, int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY) {
|
||||
if (isMouseEvent(eventSource)) {
|
||||
return handleMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, false, false);
|
||||
}
|
||||
|
||||
return handleTouchEvent(eventAction, x, y);
|
||||
}
|
||||
|
||||
static boolean handleMouseEvent(final MotionEvent event) {
|
||||
final int eventAction = event.getActionMasked();
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
|
||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||
boolean sourceMouseRelative = false;
|
||||
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
|
||||
sourceMouseRelative = event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE);
|
||||
}
|
||||
return handleMouseEvent(eventAction, buttonsMask, x, y, horizontalFactor, verticalFactor, false, sourceMouseRelative);
|
||||
}
|
||||
|
||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y) {
|
||||
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, false, false);
|
||||
}
|
||||
|
||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, boolean doubleClick) {
|
||||
return handleMouseEvent(eventAction, buttonsMask, x, y, 0, 0, doubleClick, false);
|
||||
}
|
||||
|
||||
static boolean handleMouseEvent(int eventAction, int buttonsMask, float x, float y, float deltaX, float deltaY, boolean doubleClick, boolean sourceMouseRelative) {
|
||||
switch (eventAction) {
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
// Zero-up the button state
|
||||
buttonsMask = 0;
|
||||
// FALL THROUGH
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_UP: {
|
||||
// we can safely ignore these cases because they are always come beside ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE
|
||||
case MotionEvent.ACTION_HOVER_ENTER:
|
||||
case MotionEvent.ACTION_HOVER_EXIT:
|
||||
case MotionEvent.ACTION_HOVER_MOVE:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
case MotionEvent.ACTION_SCROLL: {
|
||||
GodotLib.dispatchMouseEvent(eventAction, buttonsMask, x, y, deltaX, deltaY, doubleClick, sourceMouseRelative);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean handleTouchEvent(final MotionEvent event) {
|
||||
final int pointerCount = event.getPointerCount();
|
||||
if (pointerCount == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
final float[] positions = new float[pointerCount * 3]; // pointerId1, x1, y1, pointerId2, etc...
|
||||
|
||||
for (int i = 0; i < pointerCount; i++) {
|
||||
positions[i * 3 + 0] = event.getPointerId(i);
|
||||
positions[i * 3 + 1] = event.getX(i);
|
||||
positions[i * 3 + 2] = event.getY(i);
|
||||
}
|
||||
final int action = event.getActionMasked();
|
||||
final int actionPointerId = event.getPointerId(event.getActionIndex());
|
||||
|
||||
return handleTouchEvent(action, actionPointerId, pointerCount, positions);
|
||||
}
|
||||
|
||||
static boolean handleTouchEvent(int eventAction, float x, float y) {
|
||||
return handleTouchEvent(eventAction, 0, 1, new float[] { 0, x, y });
|
||||
}
|
||||
|
||||
static boolean handleTouchEvent(int eventAction, int actionPointerId, int pointerCount, float[] positions) {
|
||||
switch (eventAction) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
GodotLib.dispatchTouchEvent(eventAction, actionPointerId, pointerCount, positions);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user