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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog

Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
This commit is contained in:
clayjohn
2021-10-03 04:28:55 -07:00
parent 9307808987
commit 1b2cd9f251
51 changed files with 2979 additions and 777 deletions

View File

@@ -487,6 +487,14 @@ public:
FUNC1(particles_collision_height_field_update, RID)
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
/* FOG VOLUME */
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
FUNC2(fog_volume_set_extents, RID, const Vector3 &)
FUNC2(fog_volume_set_material, RID, RID)
/* VISIBILITY_NOTIFIER */
FUNCRIDSPLIT(visibility_notifier)
@@ -629,7 +637,7 @@ public:
FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)
FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
FUNC13(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float)
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
@@ -693,6 +701,8 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
FUNC2(instance_set_visibility_parent, RID, RID)
FUNC2(instance_set_ignore_culling, RID, bool)
// don't use these in a game!
FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)