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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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@@ -3098,12 +3098,14 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
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}
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rb->gi.uniform_set = RID();
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if (rb->volumetric_fog) {
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if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
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RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
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RD::get_singleton()->free(rb->volumetric_fog->uniform_set2);
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if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->fog_uniform_set)) {
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RD::get_singleton()->free(rb->volumetric_fog->fog_uniform_set);
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RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set);
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RD::get_singleton()->free(rb->volumetric_fog->process_uniform_set2);
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}
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rb->volumetric_fog->uniform_set = RID();
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rb->volumetric_fog->uniform_set2 = RID();
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rb->volumetric_fog->fog_uniform_set = RID();
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rb->volumetric_fog->process_uniform_set = RID();
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rb->volumetric_fog->process_uniform_set2 = RID();
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}
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}
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