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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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@@ -49,6 +49,8 @@ void Shader::set_code(const String &p_code) {
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mode = MODE_PARTICLES;
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} else if (type == "sky") {
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mode = MODE_SKY;
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} else if (type == "fog") {
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mode = MODE_FOG;
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} else {
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mode = MODE_SPATIAL;
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}
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@@ -149,6 +151,7 @@ void Shader::_bind_methods() {
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BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
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BIND_ENUM_CONSTANT(MODE_PARTICLES);
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BIND_ENUM_CONSTANT(MODE_SKY);
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BIND_ENUM_CONSTANT(MODE_FOG);
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}
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Shader::Shader() {
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