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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog

Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
This commit is contained in:
clayjohn
2021-10-03 04:28:55 -07:00
parent 9307808987
commit 1b2cd9f251
51 changed files with 2979 additions and 777 deletions

View File

@@ -49,6 +49,8 @@ void Shader::set_code(const String &p_code) {
mode = MODE_PARTICLES;
} else if (type == "sky") {
mode = MODE_SKY;
} else if (type == "fog") {
mode = MODE_FOG;
} else {
mode = MODE_SPATIAL;
}
@@ -149,6 +151,7 @@ void Shader::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
BIND_ENUM_CONSTANT(MODE_PARTICLES);
BIND_ENUM_CONSTANT(MODE_SKY);
BIND_ENUM_CONSTANT(MODE_FOG);
}
Shader::Shader() {