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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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@@ -168,6 +168,11 @@ void ShaderCreateDialog::_create_new() {
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code += "\t// Place sky code here.\n";
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code += "}\n";
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break;
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case Shader::MODE_FOG:
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code += "void fog() {\n";
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code += "\t// Place fog code here.\n";
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code += "}\n";
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break;
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}
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}
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text_shader->set_code(code.as_string());
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