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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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@@ -178,6 +178,10 @@ void ShaderTextEditor::_check_shader_mode() {
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mode = Shader::MODE_CANVAS_ITEM;
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} else if (type == "particles") {
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mode = Shader::MODE_PARTICLES;
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} else if (type == "sky") {
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mode = Shader::MODE_SKY;
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} else if (type == "fog") {
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mode = Shader::MODE_FOG;
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} else {
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mode = Shader::MODE_SPATIAL;
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}
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