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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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@@ -8052,9 +8052,9 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
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ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
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"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
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"Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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"Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
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ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
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"Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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"Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
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ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
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#endif
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