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Add FixedVector template.

This is a high performance `Vector`-like object that can be used if the maximum number of objects is small and known, and the objects are needed only temporarily.
This commit is contained in:
Lukas Tenbrink
2025-04-30 19:08:07 +02:00
parent 32eafc18b4
commit 1b1ab76a14
3 changed files with 271 additions and 0 deletions

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/**************************************************************************/
/* fixed_vector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
/**
* A high performance Vector of fixed capacity.
* Especially useful if you need to create an array on the stack, to
* prevent dynamic allocations (especially in bottleneck code).
*
* Choose CAPACITY such that it is enough for all elements that could be added through all branches.
*
*/
template <class T, uint32_t CAPACITY>
class FixedVector {
// This declaration allows us to access other FixedVector's private members.
template <class T_, uint32_t CAPACITY_>
friend class FixedVector;
uint32_t _size = 0;
alignas(T) uint8_t _data[CAPACITY * sizeof(T)];
constexpr static uint32_t DATA_PADDING = MAX(alignof(T), alignof(uint32_t)) - alignof(uint32_t);
public:
_FORCE_INLINE_ constexpr FixedVector() = default;
constexpr FixedVector(std::initializer_list<T> p_init) {
ERR_FAIL_COND(p_init.size() > CAPACITY);
for (const T &element : p_init) {
memnew_placement(ptr() + _size++, T(element));
}
}
template <uint32_t p_capacity>
constexpr FixedVector(const FixedVector<T, p_capacity> &p_from) {
ERR_FAIL_COND(p_from.size() > CAPACITY);
if constexpr (std::is_trivially_copyable_v<T>) {
// Copy size and all provided elements at once.
memcpy((void *)&_size, (void *)&p_from._size, sizeof(_size) + DATA_PADDING + p_from.size() * sizeof(T));
} else {
for (const T &element : p_from) {
memnew_placement(ptr() + _size++, T(element));
}
}
}
template <uint32_t p_capacity>
constexpr FixedVector(FixedVector<T, p_capacity> &&p_from) {
ERR_FAIL_COND(p_from.size() > CAPACITY);
// Copy size and all provided elements at once.
// Note: Assumes trivial relocatability.
memcpy((void *)&_size, (void *)&p_from._size, sizeof(_size) + DATA_PADDING + p_from.size() * sizeof(T));
p_from._size = 0;
}
~FixedVector() {
if constexpr (!std::is_trivially_destructible_v<T>) {
for (uint32_t i = 0; i < _size; i++) {
ptr()[i].~T();
}
}
}
_FORCE_INLINE_ constexpr T *ptr() { return (T *)(_data); }
_FORCE_INLINE_ constexpr const T *ptr() const { return (const T *)(_data); }
_FORCE_INLINE_ constexpr operator Span<T>() const { return Span<T>(ptr(), size()); }
_FORCE_INLINE_ constexpr Span<T> span() const { return operator Span<T>(); }
_FORCE_INLINE_ constexpr uint32_t size() const { return _size; }
_FORCE_INLINE_ constexpr bool is_empty() const { return !_size; }
_FORCE_INLINE_ constexpr bool is_full() const { return _size == CAPACITY; }
_FORCE_INLINE_ constexpr uint32_t capacity() const { return CAPACITY; }
_FORCE_INLINE_ constexpr void clear() { resize_initialized(0); }
/// Changes the size of the vector.
/// If p_size > size(), constructs new elements.
/// If p_size < size(), destructs new elements.
constexpr Error resize_initialized(uint32_t p_size) {
if (p_size > _size) {
ERR_FAIL_COND_V(p_size > CAPACITY, ERR_OUT_OF_MEMORY);
memnew_arr_placement<true>(ptr() + _size, p_size - _size);
} else if (p_size < _size) {
if constexpr (!std::is_trivially_destructible_v<T>) {
for (uint32_t i = p_size; i < _size; i++) {
ptr()[i].~T();
}
}
}
_size = p_size;
return OK;
}
/// Changes the size of the vector.
/// The initializer of new elements is skipped, making this function faster than resize_initialized.
/// The caller is required to initialize the new values.
constexpr Error resize_uninitialized(uint32_t p_size) {
static_assert(std::is_trivially_destructible_v<T>, "resize_uninitialized is unsafe to call if T is not trivially destructible.");
ERR_FAIL_COND_V(p_size > CAPACITY, ERR_OUT_OF_MEMORY);
_size = p_size;
return OK;
}
constexpr void push_back(const T &p_val) {
ERR_FAIL_COND(_size >= CAPACITY);
memnew_placement(ptr() + _size, T(p_val));
_size++;
}
constexpr void pop_back() {
ERR_FAIL_COND(_size == 0);
_size--;
ptr()[_size].~T();
}
// NOTE: Subscripts sanity check the bounds to avoid undefined behavior.
// This is slower than direct buffer access and can prevent autovectorization.
// If the bounds are known, use ptr() subscript instead.
constexpr const T &operator[](uint32_t p_index) const {
CRASH_COND(p_index >= _size);
return ptr()[p_index];
}
constexpr T &operator[](uint32_t p_index) {
CRASH_COND(p_index >= _size);
return ptr()[p_index];
}
_FORCE_INLINE_ constexpr T *begin() { return ptr(); }
_FORCE_INLINE_ constexpr T *end() { return ptr() + _size; }
_FORCE_INLINE_ constexpr const T *begin() const { return ptr(); }
_FORCE_INLINE_ constexpr const T *end() const { return ptr() + _size; }
};

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/**************************************************************************/
/* test_fixed_vector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/templates/fixed_vector.h"
#include "tests/test_macros.h"
namespace TestFixedVector {
TEST_CASE("[FixedVector] Basic Checks") {
FixedVector<uint16_t, 1> vector;
CHECK_EQ(vector.capacity(), 1);
CHECK_EQ(vector.size(), 0);
CHECK(vector.is_empty());
CHECK(!vector.is_full());
vector.push_back(5);
CHECK_EQ(vector.size(), 1);
CHECK_EQ(vector[0], 5);
CHECK_EQ(vector.ptr()[0], 5);
CHECK(!vector.is_empty());
CHECK(vector.is_full());
vector.pop_back();
CHECK_EQ(vector.size(), 0);
CHECK(vector.is_empty());
CHECK(!vector.is_full());
FixedVector<uint16_t, 2> vector1 = { 1, 2 };
CHECK_EQ(vector1.capacity(), 2);
CHECK_EQ(vector1.size(), 2);
CHECK_EQ(vector1[0], 1);
CHECK_EQ(vector1[1], 2);
FixedVector<uint16_t, 3> vector2(vector1);
CHECK_EQ(vector2.capacity(), 3);
CHECK_EQ(vector2.size(), 2);
CHECK_EQ(vector2[0], 1);
CHECK_EQ(vector2[1], 2);
FixedVector<Variant, 3> vector_variant;
CHECK_EQ(vector_variant.size(), 0);
CHECK_EQ(vector_variant.capacity(), 3);
vector_variant.resize_initialized(3);
vector_variant[0] = "Test";
vector_variant[1] = 1;
CHECK_EQ(vector_variant.capacity(), 3);
CHECK_EQ(vector_variant.size(), 3);
CHECK_EQ(vector_variant[0], "Test");
CHECK_EQ(vector_variant[1], Variant(1));
CHECK_EQ(vector_variant[2].get_type(), Variant::NIL);
}
TEST_CASE("[FixedVector] Alignment Checks") {
FixedVector<uint16_t, 4> vector_uint16;
vector_uint16.resize_uninitialized(4);
CHECK((size_t)&vector_uint16[0] % alignof(uint16_t) == 0);
CHECK((size_t)&vector_uint16[1] % alignof(uint16_t) == 0);
CHECK((size_t)&vector_uint16[2] % alignof(uint16_t) == 0);
CHECK((size_t)&vector_uint16[3] % alignof(uint16_t) == 0);
FixedVector<uint32_t, 4> vector_uint32;
vector_uint32.resize_uninitialized(4);
CHECK((size_t)&vector_uint32[0] % alignof(uint32_t) == 0);
CHECK((size_t)&vector_uint32[1] % alignof(uint32_t) == 0);
CHECK((size_t)&vector_uint32[2] % alignof(uint32_t) == 0);
CHECK((size_t)&vector_uint32[3] % alignof(uint32_t) == 0);
FixedVector<uint64_t, 4> vector_uint64;
vector_uint64.resize_uninitialized(4);
CHECK((size_t)&vector_uint64[0] % alignof(uint64_t) == 0);
CHECK((size_t)&vector_uint64[1] % alignof(uint64_t) == 0);
CHECK((size_t)&vector_uint64[2] % alignof(uint64_t) == 0);
CHECK((size_t)&vector_uint64[3] % alignof(uint64_t) == 0);
}
} //namespace TestFixedVector

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@@ -95,6 +95,7 @@
#include "tests/core/string/test_translation_server.h"
#include "tests/core/templates/test_a_hash_map.h"
#include "tests/core/templates/test_command_queue.h"
#include "tests/core/templates/test_fixed_vector.h"
#include "tests/core/templates/test_hash_map.h"
#include "tests/core/templates/test_hash_set.h"
#include "tests/core/templates/test_list.h"