You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c)
This commit is contained in:
69
editor/plugins/mesh_instance_editor_plugin.h
Normal file
69
editor/plugins/mesh_instance_editor_plugin.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
|
||||
#define MESH_INSTANCE_EDITOR_PLUGIN_H
|
||||
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
|
||||
class MeshInstanceEditor : public Node {
|
||||
|
||||
OBJ_TYPE(MeshInstanceEditor, Node );
|
||||
|
||||
|
||||
enum Menu {
|
||||
|
||||
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
|
||||
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
|
||||
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
|
||||
MENU_OPTION_CREATE_NAVMESH,
|
||||
MENU_OPTION_CREATE_OUTLINE_MESH,
|
||||
};
|
||||
|
||||
MeshInstance *node;
|
||||
|
||||
MenuButton *options;
|
||||
|
||||
ConfirmationDialog *outline_dialog;
|
||||
SpinBox *outline_size;
|
||||
|
||||
AcceptDialog *err_dialog;
|
||||
|
||||
void _menu_option(int p_option);
|
||||
void _create_outline_mesh();
|
||||
|
||||
friend class MeshInstanceEditorPlugin;
|
||||
|
||||
protected:
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void edit(MeshInstance *p_mesh);
|
||||
MeshInstanceEditor();
|
||||
};
|
||||
|
||||
class MeshInstanceEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
|
||||
|
||||
MeshInstanceEditor *mesh_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "MeshInstance"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
MeshInstanceEditorPlugin(EditorNode *p_node);
|
||||
~MeshInstanceEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // MESH_EDITOR_PLUGIN_H
|
||||
Reference in New Issue
Block a user