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Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c)
This commit is contained in:
118
editor/editor_path.cpp
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118
editor/editor_path.cpp
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/*************************************************************************/
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/* editor_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_path.h"
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void EditorPath::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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RID ci=get_canvas_item();
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Ref<Font> label_font = get_font("font","Label");
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Size2i size = get_size();
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Ref<Texture> sn = get_icon("SmallNext","EditorIcons");
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int ofs=5;
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for(int i=0;i<history->get_path_size();i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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continue;
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String type = obj->get_type();
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Ref<Texture> icon;
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if (has_icon(obj->get_type(),"EditorIcons"))
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icon=get_icon(obj->get_type(),"EditorIcons");
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else
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icon=get_icon("Object","EditorIcons");
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icon->draw(ci,Point2i(ofs,(size.height-icon->get_height())/2));
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ofs+=icon->get_width();
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if (i==history->get_path_size()-1) {
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//add name
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ofs+=4;
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int left = size.width - ofs;
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if (left<0)
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continue;
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String name;
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if (obj->cast_to<Resource>()) {
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Resource *r = obj->cast_to<Resource>();
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if (r->get_path().is_resource_file())
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name=r->get_path().get_file();
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else
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name=r->get_name();
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if (name=="")
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name=r->get_type();
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} else if (obj->cast_to<Node>()) {
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name=obj->cast_to<Node>()->get_name();
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} else if (obj->cast_to<Resource>() && obj->cast_to<Resource>()->get_name()!="") {
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name=obj->cast_to<Resource>()->get_name();
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} else {
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name=obj->get_type();
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}
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set_tooltip(obj->get_type());
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label_font->draw(ci,Point2i(ofs,(size.height-label_font->get_height())/2+label_font->get_ascent()),name,Color(1,1,1),left);
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} else {
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//add arrow
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//sn->draw(ci,Point2i(ofs,(size.height-sn->get_height())/2));
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//ofs+=sn->get_width();
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ofs+=5; //just looks better! somehow
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}
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}
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} break;
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}
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}
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void EditorPath::update_path() {
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update();
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}
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EditorPath::EditorPath(EditorHistory *p_history) {
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history=p_history;
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}
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