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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable

This commit is contained in:
NumbuhFour
2022-10-12 19:33:06 -07:00
parent 015dc492de
commit 1b09fd5410
16 changed files with 40 additions and 10 deletions

View File

@@ -63,7 +63,7 @@ struct SceneData {
float IBL_exposure_normalization;
bool pancake_shadows;
uint pad1;
uint camera_visible_layers;
uint pad2;
uint pad3;
};