You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-18 14:21:41 +00:00
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
This commit is contained in:
@@ -709,6 +709,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
|
||||
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
|
||||
actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
|
||||
actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
|
||||
actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
|
||||
actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
|
||||
|
||||
actions.renames["VIEW_INDEX"] = "ViewIndex";
|
||||
|
||||
Reference in New Issue
Block a user