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IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
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@@ -77,7 +77,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
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ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(p_ip.type != IP_Address::TYPE_IPV4, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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host = enet_host_create (NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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@@ -91,7 +91,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port
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_setup_compressor();
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ENetAddress address;
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address.host=p_ip.field32[0];
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address.host=*((uint32_t *)p_ip.get_ipv4());
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address.port=p_port;
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//enet_address_set_host (& address, "localhost");
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@@ -150,8 +150,7 @@ void NetworkedMultiplayerENet::poll(){
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}
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IP_Address ip;
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ip.type = IP_Address::TYPE_IPV4;
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ip.field32[0]=event.peer -> address.host;
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ip.set_ipv4((uint8_t *)&(event.peer -> address.host));
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int *new_id = memnew( int );
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*new_id = event.data;
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@@ -685,6 +684,6 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
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// sets IP for ENet to bind when using create_server
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// if no IP is set, then ENet bind to ENET_HOST_ANY
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void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
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ERR_FAIL_COND(p_ip.type != IP_Address::TYPE_IPV4);
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bind_ip=p_ip.field32[0];
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ERR_FAIL_COND(!p_ip.is_ipv4());
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bind_ip=*(uint32_t *)p_ip.get_ipv4();
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}
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