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IP_Address now handle IPv4 and IPv6 transparently

IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
This commit is contained in:
Fabio Alessandrelli
2016-12-05 16:32:38 +01:00
parent a77a0118f6
commit 1aff508dd9
11 changed files with 112 additions and 101 deletions

View File

@@ -77,7 +77,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_ip.type != IP_Address::TYPE_IPV4, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
host = enet_host_create (NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
@@ -91,7 +91,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port
_setup_compressor();
ENetAddress address;
address.host=p_ip.field32[0];
address.host=*((uint32_t *)p_ip.get_ipv4());
address.port=p_port;
//enet_address_set_host (& address, "localhost");
@@ -150,8 +150,7 @@ void NetworkedMultiplayerENet::poll(){
}
IP_Address ip;
ip.type = IP_Address::TYPE_IPV4;
ip.field32[0]=event.peer -> address.host;
ip.set_ipv4((uint8_t *)&(event.peer -> address.host));
int *new_id = memnew( int );
*new_id = event.data;
@@ -685,6 +684,6 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
ERR_FAIL_COND(p_ip.type != IP_Address::TYPE_IPV4);
bind_ip=p_ip.field32[0];
ERR_FAIL_COND(!p_ip.is_ipv4());
bind_ip=*(uint32_t *)p_ip.get_ipv4();
}