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Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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@@ -435,7 +435,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
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if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
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//quit from game window using F8
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Ref<InputEventKey> k = ev;
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
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ScriptDebugger::get_singleton()->request_quit();
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}
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}
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