You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
@@ -96,7 +96,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
|
||||
|
||||
Ref<InputEventKey> k = p_event;
|
||||
|
||||
if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
|
||||
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) {
|
||||
|
||||
points.remove(grabbed);
|
||||
grabbed = -1;
|
||||
|
||||
Reference in New Issue
Block a user