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Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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@@ -1612,10 +1612,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
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void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> ie = p_ie;
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if (ie.is_valid() && (ie->get_scancode() == KEY_UP ||
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ie->get_scancode() == KEY_DOWN ||
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ie->get_scancode() == KEY_ENTER ||
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ie->get_scancode() == KEY_KP_ENTER)) {
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if (ie.is_valid() && (ie->get_keycode() == KEY_UP ||
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ie->get_keycode() == KEY_DOWN ||
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ie->get_keycode() == KEY_ENTER ||
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ie->get_keycode() == KEY_KP_ENTER)) {
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members->call("_gui_input", ie);
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node_filter->accept_event();
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