1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename scancode to keycode.

Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
bruvzg
2018-04-05 20:59:35 +03:00
parent 376a8255a9
commit 1af06d3d46
78 changed files with 736 additions and 299 deletions

View File

@@ -238,7 +238,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
const InputEventKey &key = **key_ref;
if (key.is_pressed() && _selected_point != -1) {
if (key.get_scancode() == KEY_DELETE)
if (key.get_keycode() == KEY_DELETE)
remove_point(_selected_point);
}
}