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Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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@@ -1268,7 +1268,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventKey> k = p_ev;
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if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
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switch (k->get_scancode()) {
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switch (k->get_keycode()) {
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case KEY_A: {
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if (!k->get_shift())
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