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Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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@@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
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void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
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if (selected_point != -1) {
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_erase_selected();
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accept_event();
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