1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Rename scancode to keycode.

Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
bruvzg
2018-04-05 20:59:35 +03:00
parent 376a8255a9
commit 1af06d3d46
78 changed files with 736 additions and 299 deletions

View File

@@ -533,7 +533,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (k.is_valid() && k->is_pressed()) {
if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) {
if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
if (wip_active && selected_point.polygon == -1) {
@@ -555,10 +555,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
} else if (wip_active && k->get_scancode() == KEY_ENTER) {
} else if (wip_active && k->get_keycode() == KEY_ENTER) {
_wip_close();
} else if (wip_active && k->get_scancode() == KEY_ESCAPE) {
} else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
_wip_cancel();
}
}