You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
@@ -66,7 +66,7 @@ void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
|
||||
|
||||
Ref<InputEventKey> k = p_ev;
|
||||
|
||||
if (k.is_valid() && k->get_control() && k->get_scancode() == KEY_F) {
|
||||
if (k.is_valid() && k->get_control() && k->get_keycode() == KEY_F) {
|
||||
|
||||
search->grab_focus();
|
||||
search->select_all();
|
||||
@@ -1813,7 +1813,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
|
||||
|
||||
bool accepted = true;
|
||||
|
||||
switch (k->get_scancode()) {
|
||||
switch (k->get_keycode()) {
|
||||
|
||||
case KEY_ESCAPE: {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user