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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Brand new networked multiplayer

This commit is contained in:
Juan Linietsky
2016-08-19 16:48:08 -03:00
parent 56fa741b7a
commit 1add52b55e
23 changed files with 1312 additions and 253 deletions

View File

@@ -1951,7 +1951,7 @@ PropertyInfo VisualScriptScriptCall::get_input_value_port_info(int p_idx) const{
return PropertyInfo();
List<MethodInfo> functions;
script->get_method_list(&functions);
script->get_script_method_list(&functions);
for (List<MethodInfo>::Element *E=functions.front();E;E=E->next()) {
if (E->get().name==function) {
if (p_idx<0 || p_idx>=E->get().arguments.size())
@@ -2118,7 +2118,7 @@ void VisualScriptScriptCall::_validate_property(PropertyInfo& property) const {
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
vs->get_method_list(&methods);
vs->get_script_method_list(&methods);
}
} else {
@@ -2130,7 +2130,7 @@ void VisualScriptScriptCall::_validate_property(PropertyInfo& property) const {
if (!script.is_valid())
return;
script->get_method_list(&methods);
script->get_script_method_list(&methods);
}