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C#: Rename Object to GodotObject
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@@ -45,6 +45,7 @@ HashMap<String, String> _create_hashmap_from_vector(Vector<Pair<String, String>>
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const HashMap<String, String> pascal_case_name_overrides = _create_hashmap_from_vector({
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{ "BitMap", "Bitmap" },
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{ "JSONRPC", "JsonRpc" },
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{ "Object", "GodotObject" },
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{ "OpenXRIPBinding", "OpenXRIPBinding" },
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{ "SkeletonModification2DCCDIK", "SkeletonModification2DCcdik" },
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{ "SkeletonModification2DFABRIK", "SkeletonModification2DFabrik" },
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