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C#: Rename Object to GodotObject

This commit is contained in:
Raul Santos
2022-12-07 16:16:51 +01:00
parent a968e51414
commit 1aceacaa6b
38 changed files with 147 additions and 145 deletions

View File

@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedProperties : Godot.Object
public partial class ExportedProperties : GodotObject
{
// Do not generate default value
private String _notGenerate_Property_String = new string("not generate");
@@ -168,7 +168,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
[Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
@@ -177,7 +177,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Variant property_Variant { get; set; } = "foo";
// Classes
[Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
[Export] private GodotObject property_GodotObjectOrDerived { get; set; }
[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
[Export] private StringName property_StringName { get; set; } = new StringName("foo");
[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");