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C#: Rename Object to GodotObject
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@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators.Sample
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[SuppressMessage("ReSharper", "RedundantNameQualifier")]
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[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public partial class ExportedProperties : Godot.Object
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public partial class ExportedProperties : GodotObject
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{
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// Do not generate default value
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private String _notGenerate_Property_String = new string("not generate");
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@@ -168,7 +168,7 @@ namespace Godot.SourceGenerators.Sample
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[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
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[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
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[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
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[Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
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[Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
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[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
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[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
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[Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
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@@ -177,7 +177,7 @@ namespace Godot.SourceGenerators.Sample
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[Export] private Variant property_Variant { get; set; } = "foo";
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// Classes
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[Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
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[Export] private GodotObject property_GodotObjectOrDerived { get; set; }
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[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
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[Export] private StringName property_StringName { get; set; } = new StringName("foo");
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[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
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