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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

C#: Rename Object to GodotObject

This commit is contained in:
Raul Santos
2022-12-07 16:16:51 +01:00
parent a968e51414
commit 1aceacaa6b
38 changed files with 147 additions and 145 deletions

View File

@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class ExportedFields : Godot.Object
public partial class ExportedFields : GodotObject
{
[Export] private Boolean field_Boolean = true;
[Export] private Char field_Char = 'f';
@@ -80,7 +80,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
[Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
[Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
[Export] private Rid[] field_RidArray = { default, default, default };
@@ -93,7 +93,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Variant field_Variant = "foo";
// Classes
[Export] private Godot.Object field_GodotObjectOrDerived;
[Export] private GodotObject field_GodotObjectOrDerived;
[Export] private Godot.Texture field_GodotResourceTexture;
[Export] private StringName field_StringName = new StringName("foo");
[Export] private NodePath field_NodePath = new NodePath("foo");