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Allow using WOFF fonts in DynamicFont

This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
This commit is contained in:
Hugo Locurcio
2021-08-24 04:29:18 +02:00
parent 3bd682cc7b
commit 1ab3ddf94a
3 changed files with 10 additions and 7 deletions

View File

@@ -325,11 +325,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
#endif
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf,*.woff", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/main_font_bold", "");
hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf,*.woff", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font", "");
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf,*.woff", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/dim_editor_on_dialog_popup", true);
_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);