1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz
2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View File

@@ -104,7 +104,7 @@ void TextureEditor::_notification(int p_what) {
}
}
void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
void TextureEditor::_texture_changed() {
if (!is_visible()) {
return;
}
@@ -113,13 +113,13 @@ void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
void TextureEditor::edit(Ref<Texture2D> p_texture) {
if (!texture.is_null()) {
texture->remove_change_receptor(this);
texture->disconnect("changed", callable_mp(this, &TextureEditor::_texture_changed));
}
texture = p_texture;
if (!texture.is_null()) {
texture->add_change_receptor(this);
texture->connect("changed", callable_mp(this, &TextureEditor::_texture_changed));
update();
} else {
hide();
@@ -137,7 +137,7 @@ TextureEditor::TextureEditor() {
TextureEditor::~TextureEditor() {
if (!texture.is_null()) {
texture->remove_change_receptor(this);
texture->disconnect("changed", callable_mp(this, &TextureEditor::_texture_changed));
}
}