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Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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@@ -207,7 +207,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} break;
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}
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node->get_shape()->_change_notify();
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node->get_shape()->notify_property_list_changed();
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}
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void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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