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Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz
2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View File

@@ -96,7 +96,7 @@ void AudioStreamEditor::_preview_changed(ObjectID p_which) {
}
}
void AudioStreamEditor::_changed_callback(Object *p_changed, const char *p_prop) {
void AudioStreamEditor::_audio_changed() {
if (!is_visible()) {
return;
}
@@ -172,7 +172,7 @@ void AudioStreamEditor::_seek_to(real_t p_x) {
void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
if (!stream.is_null()) {
stream->remove_change_receptor(this);
stream->disconnect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
}
stream = p_stream;
@@ -182,7 +182,7 @@ void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
_duration_label->set_text(text);
if (!stream.is_null()) {
stream->add_change_receptor(this);
stream->connect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
update();
} else {
hide();