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added precision scrolling to spatial editor zoom
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@@ -799,15 +799,15 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> b = p_event;
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Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
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if (b.is_valid()) {
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float zoom_factor = 1 + (ZOOM_MULTIPLIER - 1) * b->get_factor();
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switch (b->get_button_index()) {
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switch (b->get_button_index()) {
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case BUTTON_WHEEL_UP: {
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case BUTTON_WHEEL_UP: {
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scale_cursor_distance(is_freelook_active() ? ZOOM_MULTIPLIER : 1.0 / ZOOM_MULTIPLIER);
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scale_cursor_distance(is_freelook_active() ? zoom_factor : 1.0 / zoom_factor);
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} break;
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} break;
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case BUTTON_WHEEL_DOWN: {
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case BUTTON_WHEEL_DOWN: {
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scale_cursor_distance(is_freelook_active() ? 1.0 / ZOOM_MULTIPLIER : ZOOM_MULTIPLIER);
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scale_cursor_distance(is_freelook_active() ? 1.0 / zoom_factor : zoom_factor);
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} break;
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} break;
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case BUTTON_RIGHT: {
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case BUTTON_RIGHT: {
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