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Upgrade to eslint 9
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@@ -67,7 +67,8 @@ const GodotWebXR = {
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GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame;
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}
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Browser.requestAnimationFrame = enable
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? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame;
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? GodotWebXR.requestAnimationFrame
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: GodotWebXR.orig_requestAnimationFrame;
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},
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pauseResumeMainLoop: () => {
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// Once both GodotWebXR.session and GodotWebXR.space are set or
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@@ -76,9 +77,9 @@ const GodotWebXR = {
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// gets picked up automatically, however, in the Oculus Browser
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// on the Quest, we need to pause and resume the main loop.
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Browser.mainLoop.pause();
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runtimeKeepalivePush(); // eslint-disable-line no-undef
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runtimeKeepalivePush();
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window.setTimeout(function () {
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runtimeKeepalivePop(); // eslint-disable-line no-undef
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runtimeKeepalivePop();
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Browser.mainLoop.resume();
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}, 0);
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},
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@@ -287,12 +288,12 @@ const GodotWebXR = {
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// Store onsimpleevent so we can use it later.
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GodotWebXR.onsimpleevent = onsimpleevent;
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const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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const gl_context_handle = _emscripten_webgl_get_current_context();
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const gl = GL.getContext(gl_context_handle).GLctx;
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GodotWebXR.gl = gl;
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gl.makeXRCompatible().then(function () {
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GodotWebXR.gl_binding = new XRWebGLBinding(session, gl); // eslint-disable-line no-undef
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GodotWebXR.gl_binding = new XRWebGLBinding(session, gl);
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// This will trigger the layer to get created.
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GodotWebXR.getLayer();
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