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Fix shader's length() function parsing in expressions

This commit is contained in:
Yuri Roubinsky
2020-06-03 19:08:36 +03:00
parent dc67d0737b
commit 1a7e101324
4 changed files with 19 additions and 9 deletions

View File

@@ -96,7 +96,7 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader;
const ShaderLanguage::FunctionNode *function;