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Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com> Co-authored-by: Mauricio Narvaez <nvz@meta.com>
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@@ -200,6 +200,8 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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#endif
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builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
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builder.append("#define samplerExternalOES sampler2D\n");
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builder.append("#define textureExternalOES texture2D\n");
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} break;
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case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
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builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
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