You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
SpatialEditor: Revert tooltip rephrasing for Game Camera Override
Partial undo of #49541, keeping the swap fix but also preserving the existing strings to avoid breaking translations in 3.3.
This commit is contained in:
@@ -4875,11 +4875,11 @@ void SpatialEditor::_update_camera_override_button(bool p_game_running) {
|
||||
|
||||
if (p_game_running) {
|
||||
button->set_disabled(false);
|
||||
button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
|
||||
button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
|
||||
} else {
|
||||
button->set_disabled(true);
|
||||
button->set_pressed(false);
|
||||
button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
|
||||
button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user