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SpatialEditor: Revert tooltip rephrasing for Game Camera Override

Partial undo of #49541, keeping the swap fix but also preserving the
existing strings to avoid breaking translations in 3.3.
This commit is contained in:
Rémi Verschelde
2021-06-29 14:55:44 +02:00
parent 7c8bbfadca
commit 1a6c44aaf3

View File

@@ -4875,11 +4875,11 @@ void SpatialEditor::_update_camera_override_button(bool p_game_running) {
if (p_game_running) { if (p_game_running) {
button->set_disabled(false); button->set_disabled(false);
button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
} else { } else {
button->set_disabled(true); button->set_disabled(true);
button->set_pressed(false); button->set_pressed(false);
button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
} }
} }