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C#: Rename SignalInfo to Signal and make awaitable
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@@ -56,7 +56,7 @@ namespace Godot.SourceGenerators
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MarshalType.Color => VariantType.Color,
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MarshalType.Plane => VariantType.Plane,
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MarshalType.Callable => VariantType.Callable,
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MarshalType.SignalInfo => VariantType.Signal,
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MarshalType.Signal => VariantType.Signal,
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MarshalType.Enum => VariantType.Int,
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MarshalType.ByteArray => VariantType.PackedByteArray,
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MarshalType.Int32Array => VariantType.PackedInt32Array,
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@@ -147,7 +147,7 @@ namespace Godot.SourceGenerators
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{ Name: "Plane" } => MarshalType.Plane,
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{ Name: "RID" } => MarshalType.RID,
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{ Name: "Callable" } => MarshalType.Callable,
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{ Name: "SignalInfo" } => MarshalType.SignalInfo,
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{ Name: "Signal" } => MarshalType.Signal,
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{ Name: "Variant" } => MarshalType.Variant,
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_ => null
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};
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