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3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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@@ -45,6 +45,40 @@ Node *SceneTreeEditor::get_scene_node() {
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return NULL;
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}
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void SceneTreeEditor::_subscene_option(int p_idx) {
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Object *obj = ObjectDB::get_instance(instance_node);
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if (!obj)
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return;
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Node *node = obj->cast_to<Node>();
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if (!node)
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return;
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switch(p_idx) {
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case SCENE_MENU_SHOW_CHILDREN: {
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if (node->has_meta("__editor_show_subtree")) {
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instance_menu->set_item_checked(0,true);
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node->set_meta("__editor_show_subtree",Variant());
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_update_tree();
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} else {
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node->set_meta("__editor_show_subtree",true);
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_update_tree();
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}
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} break;
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case SCENE_MENU_OPEN: {
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emit_signal("open",node->get_filename());
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} break;
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}
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}
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void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
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TreeItem *item=p_item->cast_to<TreeItem>();
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@@ -57,7 +91,19 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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if (p_id==BUTTON_SUBSCENE) {
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//open scene request
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emit_signal("open",n->get_filename());
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Rect2 item_rect = tree->get_item_rect(item,0);
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item_rect.pos.y-=tree->get_scroll().y;
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item_rect.pos+=tree->get_global_pos();
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instance_menu->set_pos(item_rect.pos+Vector2(0,item_rect.size.y));
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instance_menu->set_size(Vector2(item_rect.size.x,0));
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if (n->has_meta("__editor_show_subtree"))
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instance_menu->set_item_checked(0,true);
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else
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instance_menu->set_item_checked(0,false);
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instance_menu->popup();
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instance_node=n->get_instance_ID();
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//emit_signal("open",n->get_filename());
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} else if (p_id==BUTTON_SCRIPT) {
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RefPtr script=n->get_script();
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if (!script.is_null())
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@@ -119,9 +165,19 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
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// which the editor needs not to know about.
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if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node())
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return;
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bool part_of_subscene=false;
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if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node()) {
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if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && p_node->get_owner()->get_owner()==get_scene_node() && p_node->get_owner()->has_meta("__editor_show_subtree")) {
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part_of_subscene=true;
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//allow
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} else {
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return;
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}
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}
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0, p_node->get_name() );
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@@ -143,8 +199,12 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
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item->set_icon(0, icon );
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item->set_metadata( 0,p_node->get_path() );
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if (marked.has(p_node)) {
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if (part_of_subscene) {
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//item->set_selectable(0,marked_selectable);
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item->set_custom_color(0,Color(0.8,0.4,0.20));
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} else if (marked.has(p_node)) {
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item->set_selectable(0,marked_selectable);
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item->set_custom_color(0,Color(0.8,0.1,0.10));
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@@ -163,7 +223,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
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item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE);
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item->add_button(0,get_icon("InstanceOptions","EditorIcons"),BUTTON_SUBSCENE);
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item->set_tooltip(0,"Instance: "+p_node->get_filename());
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}
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@@ -425,6 +485,7 @@ void SceneTreeEditor::_notification(int p_what) {
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get_scene()->connect("tree_changed",this,"_tree_changed");
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get_scene()->connect("node_removed",this,"_node_removed");
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instance_menu->set_item_icon(2,get_icon("Load","EditorIcons"));
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tree->connect("item_collapsed",this,"_cell_collapsed");
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// get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
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@@ -646,6 +707,7 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
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}
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void SceneTreeEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
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@@ -659,6 +721,7 @@ void SceneTreeEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
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ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
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ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
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ObjectTypeDB::bind_method("_subscene_option",&SceneTreeEditor::_subscene_option);
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ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
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ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
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@@ -714,10 +777,20 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
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error = memnew( AcceptDialog );
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add_child(error);
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show_enabled_subscene=false;
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last_hash=0;
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pending_test_update=false;
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updating_tree=false;
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blocked=0;
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instance_menu = memnew( PopupMenu );
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instance_menu->add_check_item("Show Children",SCENE_MENU_SHOW_CHILDREN);
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instance_menu->add_separator();
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instance_menu->add_item("Open in Editor",SCENE_MENU_OPEN);
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instance_menu->connect("item_pressed",this,"_subscene_option");
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add_child(instance_menu);
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}
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