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3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
@@ -43,7 +43,9 @@ struct _CollectorCallback {
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_FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
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//if (normal.dot(p_point_A) >= normal.dot(p_point_B))
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// return;
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// return;
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// print_line("** A: "+p_point_A+" B: "+p_point_B+" D: "+rtos(p_point_A.distance_to(p_point_B)));
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if (swap)
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callback(p_point_B,p_point_A,userdata);
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else
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@@ -231,11 +233,14 @@ static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_
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for (int i=0;i<clipbuf_len;i++) {
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float d = plane_B.distance_to(clipbuf_src[i]);
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if (d>CMP_EPSILON)
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continue;
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//if (d>CMP_EPSILON)
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// continue;
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Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
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if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B))
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continue;
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p_callback->call(clipbuf_src[i],closest_B);
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added++;
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@@ -301,7 +306,7 @@ static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_po
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template<class ShapeA, class ShapeB>
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template<class ShapeA, class ShapeB, bool withMargin=false>
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class SeparatorAxisTest {
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const ShapeA *shape_A;
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@@ -311,7 +316,8 @@ class SeparatorAxisTest {
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real_t best_depth;
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Vector3 best_axis;
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_CollectorCallback *callback;
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real_t margin_A;
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real_t margin_B;
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Vector3 separator_axis;
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public:
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@@ -340,6 +346,13 @@ public:
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shape_A->project_range(axis,*transform_A,min_A,max_A);
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shape_B->project_range(axis,*transform_B,min_B,max_B);
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if (withMargin) {
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min_A-=margin_A;
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max_A+=margin_A;
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min_B-=margin_B;
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max_B+=margin_B;
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}
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min_B -= ( max_A - min_A ) * 0.5;
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max_B += ( max_A - min_A ) * 0.5;
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@@ -394,6 +407,14 @@ public:
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supports_A[i] = transform_A->xform(supports_A[i]);
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}
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if (withMargin) {
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for(int i=0;i<support_count_A;i++) {
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supports_A[i]+=-best_axis*margin_A;
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}
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}
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Vector3 supports_B[max_supports];
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int support_count_B;
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@@ -401,8 +422,16 @@ public:
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for(int i=0;i<support_count_B;i++) {
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supports_B[i] = transform_B->xform(supports_B[i]);
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}
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if (withMargin) {
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for(int i=0;i<support_count_B;i++) {
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supports_B[i]+=best_axis*margin_B;
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}
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}
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/*
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print_line("best depth: "+rtos(best_depth));
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print_line("best axis: "+(best_axis));
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for(int i=0;i<support_count_A;i++) {
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print_line("A-"+itos(i)+": "+supports_A[i]);
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@@ -423,13 +452,16 @@ public:
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}
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_FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback) {
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_FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback,real_t p_margin_A=0,real_t p_margin_B=0) {
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best_depth=1e15;
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shape_A=p_shape_A;
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shape_B=p_shape_B;
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transform_A=&p_transform_A;
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transform_B=&p_transform_B;
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callback=p_callback;
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margin_A=p_margin_A;
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margin_B=p_margin_B;
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}
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};
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@@ -440,16 +472,17 @@ public:
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/****** SAT TESTS *******/
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typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback);
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typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback,float,float);
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static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
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const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
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SeparatorAxisTest<SphereShapeSW,SphereShapeSW> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector);
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SeparatorAxisTest<SphereShapeSW,SphereShapeSW,withMargin> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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// previous axis
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@@ -462,13 +495,14 @@ static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_trans
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separator.generate_contacts();
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}
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static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
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const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
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SeparatorAxisTest<SphereShapeSW,BoxShapeSW> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector);
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SeparatorAxisTest<SphereShapeSW,BoxShapeSW,withMargin> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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return;
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@@ -516,13 +550,13 @@ static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transfor
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}
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static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
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const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
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SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector);
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SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW,withMargin> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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return;
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@@ -540,7 +574,7 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
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Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
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if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
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if (!separator.test_axis( (capsule_ball_2 - p_transform_a.origin).normalized() ) )
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return;
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//capsule edge, sphere
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@@ -556,13 +590,14 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
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separator.generate_contacts();
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}
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static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
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const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
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SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
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SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW,withMargin> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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@@ -626,14 +661,15 @@ static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform
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}
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static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
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const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
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SeparatorAxisTest<SphereShapeSW,FaceShapeSW> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector);
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SeparatorAxisTest<SphereShapeSW,FaceShapeSW,withMargin> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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Vector3 vertex[3]={
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@@ -669,16 +705,14 @@ static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transfo
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}
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static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
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const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
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SeparatorAxisTest<BoxShapeSW,BoxShapeSW> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector);
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SeparatorAxisTest<BoxShapeSW,BoxShapeSW,withMargin> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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return;
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@@ -723,18 +757,69 @@ static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a
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}
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}
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if (withMargin) {
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//add endpoint test between closest vertices and edges
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// calculate closest point to sphere
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Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
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Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
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Vector3 support_a=p_transform_a.xform( Vector3(
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(cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
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(cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
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(cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
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) );
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Vector3 cnormal_b=p_transform_b.basis.xform_inv( -ab_vec );
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Vector3 support_b=p_transform_b.xform( Vector3(
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(cnormal_b.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
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(cnormal_b.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
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(cnormal_b.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
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) );
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Vector3 axis_ab = (support_a-support_b);
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if (!separator.test_axis( axis_ab.normalized() )) {
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return;
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}
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//now try edges, which become cylinders!
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for(int i=0;i<3;i++) {
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//a ->b
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Vector3 axis_a = p_transform_a.basis.get_axis(i);
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if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
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return;
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//b ->a
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Vector3 axis_b = p_transform_b.basis.get_axis(i);
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if (!separator.test_axis( axis_ab.cross(axis_b).cross(axis_b).normalized() ))
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return;
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}
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}
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separator.generate_contacts();
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}
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static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
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const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
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SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector);
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SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW,withMargin> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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return;
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@@ -828,15 +913,15 @@ static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transfo
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separator.generate_contacts();
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}
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static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
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template<bool withMargin>
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static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
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const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
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const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
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SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
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SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW,withMargin> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
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if (!separator.test_previous_axis())
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return;
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@@ -886,18 +971,84 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
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}
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}
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if (withMargin) {
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// calculate closest points between vertices and box edges
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for(int v=0;v<vertex_count;v++) {
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Vector3 vtxb = p_transform_b.xform(vertices[v]);
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Vector3 ab_vec = vtxb - p_transform_a.origin;
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Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
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Vector3 support_a=p_transform_a.xform( Vector3(
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(cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
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(cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
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(cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
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) );
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Vector3 axis_ab = support_a-vtxb;
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if (!separator.test_axis( axis_ab.normalized() )) {
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return;
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}
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//now try edges, which become cylinders!
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for(int i=0;i<3;i++) {
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//a ->b
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Vector3 axis_a = p_transform_a.basis.get_axis(i);
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if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
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return;
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}
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}
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//convex edges and box points
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for (int i=0;i<2;i++) {
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for (int j=0;j<2;j++) {
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for (int k=0;k<2;k++) {
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Vector3 he = box_A->get_half_extents();
|
||||
he.x*=(i*2-1);
|
||||
he.y*=(j*2-1);
|
||||
he.z*=(k*2-1);
|
||||
Vector3 point=p_transform_a.origin;
|
||||
for(int l=0;l<3;l++)
|
||||
point+=p_transform_a.basis.get_axis(l)*he[l];
|
||||
|
||||
for(int e=0;e<edge_count;e++) {
|
||||
|
||||
Vector3 p1=p_transform_b.xform(vertices[edges[e].a]);
|
||||
Vector3 p2=p_transform_b.xform(vertices[edges[e].b]);
|
||||
Vector3 n = (p2-p1);
|
||||
|
||||
|
||||
if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
separator.generate_contacts();
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
|
||||
|
||||
template<bool withMargin>
|
||||
static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
|
||||
const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
|
||||
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<BoxShapeSW,FaceShapeSW> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<BoxShapeSW,FaceShapeSW,withMargin> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
Vector3 vertex[3]={
|
||||
p_transform_b.xform( face_B->vertex[0] ),
|
||||
@@ -918,13 +1069,14 @@ static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_
|
||||
}
|
||||
|
||||
// combined edges
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
|
||||
Vector3 e=vertex[i]-vertex[(i+1)%3];
|
||||
|
||||
for (int i=0;i<3;i++) {
|
||||
for (int j=0;j<3;j++) {
|
||||
|
||||
Vector3 axis = p_transform_a.basis.get_axis(i);
|
||||
Vector3 axis = p_transform_a.basis.get_axis(j);
|
||||
|
||||
if (!separator.test_axis( e.cross(axis).normalized() ))
|
||||
return;
|
||||
@@ -932,16 +1084,82 @@ static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_
|
||||
|
||||
}
|
||||
|
||||
if (withMargin) {
|
||||
|
||||
// calculate closest points between vertices and box edges
|
||||
for(int v=0;v<3;v++) {
|
||||
|
||||
|
||||
Vector3 ab_vec = vertex[v] - p_transform_a.origin;
|
||||
|
||||
Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
|
||||
|
||||
Vector3 support_a=p_transform_a.xform( Vector3(
|
||||
|
||||
(cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
|
||||
(cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
|
||||
(cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
|
||||
) );
|
||||
|
||||
|
||||
Vector3 axis_ab = support_a-vertex[v];
|
||||
|
||||
if (!separator.test_axis( axis_ab.normalized() )) {
|
||||
return;
|
||||
}
|
||||
|
||||
//now try edges, which become cylinders!
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
|
||||
//a ->b
|
||||
Vector3 axis_a = p_transform_a.basis.get_axis(i);
|
||||
|
||||
if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//convex edges and box points, there has to be a way to speed up this (get closest point?)
|
||||
for (int i=0;i<2;i++) {
|
||||
for (int j=0;j<2;j++) {
|
||||
for (int k=0;k<2;k++) {
|
||||
Vector3 he = box_A->get_half_extents();
|
||||
he.x*=(i*2-1);
|
||||
he.y*=(j*2-1);
|
||||
he.z*=(k*2-1);
|
||||
Vector3 point=p_transform_a.origin;
|
||||
for(int l=0;l<3;l++)
|
||||
point+=p_transform_a.basis.get_axis(l)*he[l];
|
||||
|
||||
for(int e=0;e<3;e++) {
|
||||
|
||||
Vector3 p1=vertex[e];
|
||||
Vector3 p2=vertex[(e+1)%3];
|
||||
|
||||
Vector3 n = (p2-p1);
|
||||
|
||||
if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
separator.generate_contacts();
|
||||
|
||||
}
|
||||
|
||||
static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
|
||||
|
||||
template<bool withMargin>
|
||||
static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
|
||||
const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
if (!separator.test_previous_axis())
|
||||
return;
|
||||
@@ -993,13 +1211,14 @@ static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_tra
|
||||
|
||||
}
|
||||
|
||||
static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
|
||||
template<bool withMargin>
|
||||
static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
|
||||
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
|
||||
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW,withMargin> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
if (!separator.test_previous_axis())
|
||||
return;
|
||||
@@ -1063,12 +1282,14 @@ static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform
|
||||
|
||||
}
|
||||
|
||||
static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
|
||||
|
||||
template<bool withMargin>
|
||||
static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
|
||||
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW,withMargin> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
|
||||
|
||||
@@ -1125,13 +1346,14 @@ static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transf
|
||||
}
|
||||
|
||||
|
||||
static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
|
||||
template<bool withMargin>
|
||||
static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
|
||||
const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
|
||||
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
if (!separator.test_previous_axis())
|
||||
return;
|
||||
@@ -1192,17 +1414,70 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Tr
|
||||
}
|
||||
}
|
||||
|
||||
if (withMargin) {
|
||||
|
||||
//vertex-vertex
|
||||
for(int i=0;i<vertex_count_A;i++) {
|
||||
|
||||
Vector3 va = p_transform_a.xform(vertices_A[i]);
|
||||
|
||||
for(int j=0;j<vertex_count_B;j++) {
|
||||
|
||||
if (!separator.test_axis( (va-p_transform_b.xform(vertices_B[j])).normalized() ))
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
//edge-vertex( hsell)
|
||||
|
||||
for (int i=0;i<edge_count_A;i++) {
|
||||
|
||||
Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] );
|
||||
Vector3 e2=p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
|
||||
Vector3 n = (e2-e1);
|
||||
|
||||
for(int j=0;j<vertex_count_B;j++) {
|
||||
|
||||
Vector3 e3=p_transform_b.xform(vertices_B[j]);
|
||||
|
||||
|
||||
if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0;i<edge_count_B;i++) {
|
||||
|
||||
Vector3 e1=p_transform_b.basis.xform( vertices_B[ edges_B[i].a] );
|
||||
Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[i].b] );
|
||||
Vector3 n = (e2-e1);
|
||||
|
||||
for(int j=0;j<vertex_count_A;j++) {
|
||||
|
||||
Vector3 e3=p_transform_a.xform(vertices_A[j]);
|
||||
|
||||
|
||||
if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
separator.generate_contacts();
|
||||
|
||||
}
|
||||
|
||||
static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
|
||||
|
||||
template<bool withMargin>
|
||||
static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
|
||||
|
||||
|
||||
const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
|
||||
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
|
||||
|
||||
SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector);
|
||||
SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
|
||||
|
||||
const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
|
||||
|
||||
@@ -1252,12 +1527,62 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (withMargin) {
|
||||
|
||||
//vertex-vertex
|
||||
for(int i=0;i<vertex_count;i++) {
|
||||
|
||||
Vector3 va = p_transform_a.xform(vertices[i]);
|
||||
|
||||
for(int j=0;j<3;j++) {
|
||||
|
||||
if (!separator.test_axis( (va-vertex[j]).normalized() ))
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
//edge-vertex( hsell)
|
||||
|
||||
for (int i=0;i<edge_count;i++) {
|
||||
|
||||
Vector3 e1=p_transform_a.basis.xform( vertices[ edges[i].a] );
|
||||
Vector3 e2=p_transform_a.basis.xform( vertices[ edges[i].b] );
|
||||
Vector3 n = (e2-e1);
|
||||
|
||||
for(int j=0;j<3;j++) {
|
||||
|
||||
Vector3 e3=vertex[j];
|
||||
|
||||
|
||||
if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i=0;i<3;i++) {
|
||||
|
||||
Vector3 e1=vertex[i];
|
||||
Vector3 e2=vertex[(i+1)%3];
|
||||
Vector3 n = (e2-e1);
|
||||
|
||||
for(int j=0;j<vertex_count;j++) {
|
||||
|
||||
Vector3 e3=p_transform_a.xform(vertices[j]);
|
||||
|
||||
|
||||
if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
separator.generate_contacts();
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis) {
|
||||
bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis,float p_margin_a,float p_margin_b) {
|
||||
|
||||
PhysicsServer::ShapeType type_A=p_shape_A->get_type();
|
||||
|
||||
@@ -1273,26 +1598,54 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_tran
|
||||
|
||||
|
||||
static const CollisionFunc collision_table[5][5]={
|
||||
{_collision_sphere_sphere,
|
||||
_collision_sphere_box,
|
||||
_collision_sphere_capsule,
|
||||
_collision_sphere_convex_polygon,
|
||||
_collision_sphere_face},
|
||||
{_collision_sphere_sphere<false>,
|
||||
_collision_sphere_box<false>,
|
||||
_collision_sphere_capsule<false>,
|
||||
_collision_sphere_convex_polygon<false>,
|
||||
_collision_sphere_face<false>},
|
||||
{0,
|
||||
_collision_box_box,
|
||||
_collision_box_capsule,
|
||||
_collision_box_convex_polygon,
|
||||
_collision_box_face},
|
||||
_collision_box_box<false>,
|
||||
_collision_box_capsule<false>,
|
||||
_collision_box_convex_polygon<false>,
|
||||
_collision_box_face<false>},
|
||||
{0,
|
||||
0,
|
||||
_collision_capsule_capsule,
|
||||
_collision_capsule_convex_polygon,
|
||||
_collision_capsule_face},
|
||||
_collision_capsule_capsule<false>,
|
||||
_collision_capsule_convex_polygon<false>,
|
||||
_collision_capsule_face<false>},
|
||||
{0,
|
||||
0,
|
||||
0,
|
||||
_collision_convex_polygon_convex_polygon,
|
||||
_collision_convex_polygon_face},
|
||||
_collision_convex_polygon_convex_polygon<false>,
|
||||
_collision_convex_polygon_face<false>},
|
||||
{0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0},
|
||||
};
|
||||
|
||||
static const CollisionFunc collision_table_margin[5][5]={
|
||||
{_collision_sphere_sphere<true>,
|
||||
_collision_sphere_box<true>,
|
||||
_collision_sphere_capsule<true>,
|
||||
_collision_sphere_convex_polygon<true>,
|
||||
_collision_sphere_face<true>},
|
||||
{0,
|
||||
_collision_box_box<true>,
|
||||
_collision_box_capsule<true>,
|
||||
_collision_box_convex_polygon<true>,
|
||||
_collision_box_face<true>},
|
||||
{0,
|
||||
0,
|
||||
_collision_capsule_capsule<true>,
|
||||
_collision_capsule_convex_polygon<true>,
|
||||
_collision_capsule_face<true>},
|
||||
{0,
|
||||
0,
|
||||
0,
|
||||
_collision_convex_polygon_convex_polygon<true>,
|
||||
_collision_convex_polygon_face<true>},
|
||||
{0,
|
||||
0,
|
||||
0,
|
||||
@@ -1311,20 +1664,30 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_tran
|
||||
const ShapeSW *B=p_shape_B;
|
||||
const Transform *transform_A=&p_transform_A;
|
||||
const Transform *transform_B=&p_transform_B;
|
||||
float margin_A=p_margin_a;
|
||||
float margin_B=p_margin_b;
|
||||
|
||||
if (type_A > type_B) {
|
||||
SWAP(A,B);
|
||||
SWAP(transform_A,transform_B);
|
||||
SWAP(type_A,type_B);
|
||||
SWAP(margin_A,margin_B);
|
||||
callback.swap = !callback.swap;
|
||||
}
|
||||
|
||||
|
||||
CollisionFunc collision_func = collision_table[type_A-2][type_B-2];
|
||||
CollisionFunc collision_func;
|
||||
if (margin_A!=0.0 || margin_B!=0.0) {
|
||||
collision_func = collision_table_margin[type_A-2][type_B-2];
|
||||
|
||||
} else {
|
||||
collision_func = collision_table[type_A-2][type_B-2];
|
||||
|
||||
}
|
||||
ERR_FAIL_COND_V(!collision_func,false);
|
||||
|
||||
|
||||
collision_func(A,*transform_A,B,*transform_B,&callback);
|
||||
collision_func(A,*transform_A,B,*transform_B,&callback,margin_A,margin_B);
|
||||
|
||||
return callback.collided;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user