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3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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@@ -64,15 +64,15 @@ public class GodotPaymentV3 extends Godot.SingletonBase {
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public void callbackSuccess(String ticket, String signature){
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Log.d(this.getClass().getName(), "PRE-Send callback to purchase success");
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// Log.d(this.getClass().getName(), "PRE-Send callback to purchase success");
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GodotLib.callobject(purchaseCallbackId, "purchase_success", new Object[]{ticket, signature});
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Log.d(this.getClass().getName(), "POST-Send callback to purchase success");
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// Log.d(this.getClass().getName(), "POST-Send callback to purchase success");
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}
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public void callbackSuccessProductMassConsumed(String ticket, String signature, String sku){
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Log.d(this.getClass().getName(), "PRE-Send callback to consume success");
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// Log.d(this.getClass().getName(), "PRE-Send callback to consume success");
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GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[]{ticket, signature, sku});
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Log.d(this.getClass().getName(), "POST-Send callback to consume success");
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// Log.d(this.getClass().getName(), "POST-Send callback to consume success");
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}
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public void callbackSuccessNoUnconsumedPurchases(){
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