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3D Physics and Other Stuff

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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
Juan Linietsky
2014-09-02 23:13:40 -03:00
parent 89fa70706f
commit 1a2cb755e2
82 changed files with 5161 additions and 856 deletions

View File

@@ -445,15 +445,26 @@ static _GlobalConstant _global_constants[]={
BIND_GLOBAL_CONSTANT( ERR_BUG ), ///< a bug in the software certainly happened ), due to a double check failing or unexpected behavior.
BIND_GLOBAL_CONSTANT( ERR_WTF ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_NONE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_RANGE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_EXP_RANGE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ENUM ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LENGTH ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FLAGS ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FILE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_DIR ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_RESOURCE_TYPE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_NONE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_RANGE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_EXP_RANGE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ENUM ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_EXP_EASING ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LENGTH ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_KEY_ACCEL ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FLAGS ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ALL_FLAGS ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FILE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_DIR ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_GLOBAL_FILE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_GLOBAL_DIR ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_RESOURCE_TYPE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_MULTILINE_TEXT ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_COLOR_NO_ALPHA ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_IMAGE_COMPRESS_LOSSY ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS ),
BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORAGE ),
BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORAGE ),