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Fix shadow debug frustum index buffer size
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@@ -108,7 +108,7 @@ void DebugEffects::_create_frustum_arrays() {
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// Create our index_array
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// Create our index_array
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PackedByteArray data;
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PackedByteArray data;
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data.resize(6 * 2 * 3 * 4);
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data.resize(6 * 2 * 3 * 2);
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{
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{
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uint8_t *w = data.ptrw();
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uint8_t *w = data.ptrw();
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uint16_t *p16 = (uint16_t *)w;
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uint16_t *p16 = (uint16_t *)w;
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@@ -142,7 +142,7 @@ void DebugEffects::_create_frustum_arrays() {
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// Create our lines_array
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// Create our lines_array
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PackedByteArray data;
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PackedByteArray data;
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data.resize(12 * 2 * 4);
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data.resize(12 * 2 * 2);
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{
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{
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uint8_t *w = data.ptrw();
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uint8_t *w = data.ptrw();
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uint16_t *p16 = (uint16_t *)w;
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uint16_t *p16 = (uint16_t *)w;
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