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Make _validate_property a multilevel method
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@@ -269,7 +269,7 @@ class VisualScriptVariableGet : public VisualScriptNode {
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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@@ -301,7 +301,7 @@ class VisualScriptVariableSet : public VisualScriptNode {
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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@@ -334,7 +334,7 @@ class VisualScriptConstant : public VisualScriptNode {
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Variant value;
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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@@ -478,7 +478,7 @@ class VisualScriptClassConstant : public VisualScriptNode {
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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public:
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virtual int get_output_sequence_port_count() const override;
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@@ -514,7 +514,7 @@ class VisualScriptBasicTypeConstant : public VisualScriptNode {
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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public:
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virtual int get_output_sequence_port_count() const override;
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@@ -598,7 +598,7 @@ class VisualScriptEngineSingleton : public VisualScriptNode {
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String singleton;
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protected:
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void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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@@ -633,7 +633,7 @@ class VisualScriptSceneNode : public VisualScriptNode {
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NodePath path;
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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@@ -665,7 +665,7 @@ class VisualScriptSceneTree : public VisualScriptNode {
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GDCLASS(VisualScriptSceneTree, VisualScriptNode);
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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public:
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@@ -1010,7 +1010,7 @@ public:
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Mode mode;
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protected:
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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@@ -1058,7 +1058,7 @@ class VisualScriptDeconstruct : public VisualScriptNode {
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void _set_elem_cache(const Array &p_elements);
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Array _get_elem_cache() const;
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virtual void _validate_property(PropertyInfo &property) const override;
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void _validate_property(PropertyInfo &p_property) const;
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protected:
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static void _bind_methods();
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