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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

Make _validate_property a multilevel method

This commit is contained in:
Yuri Sizov
2022-08-12 23:57:11 +03:00
parent fdc36ad082
commit 1a24c9e14b
135 changed files with 770 additions and 800 deletions

View File

@@ -75,7 +75,7 @@ private:
Dictionary _get_argument_cache() const;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -187,7 +187,7 @@ private:
void _adjust_input_index(PropertyInfo &pinfo) const;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -275,7 +275,7 @@ private:
void _adjust_input_index(PropertyInfo &pinfo) const;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
@@ -330,7 +330,7 @@ private:
StringName name;
protected:
virtual void _validate_property(PropertyInfo &property) const override;
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();