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Fix crash on asset lib install
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
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@@ -1504,6 +1504,8 @@ bool Main::start() {
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if (project_manager_request || (script=="" && test=="" && game_path=="" && !editor)) {
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ProjectManager *pmanager = memnew( ProjectManager );
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ProgressDialog *progress_dialog = memnew( ProgressDialog );
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pmanager->add_child(progress_dialog);
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sml->get_root()->add_child(pmanager);
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OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
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}
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