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@@ -3589,7 +3589,7 @@ void EditorNode::_update_dock_slots_visibility() {
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void EditorNode::_dock_tab_changed(int p_tab) {
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// update visibility but dont set current tab
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// update visibility but don't set current tab
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VSplitContainer *splits[DOCK_SLOT_MAX / 2] = {
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left_l_vsplit,
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left_r_vsplit,
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@@ -4607,7 +4607,7 @@ EditorNode::EditorNode() {
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Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
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ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
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EditorHelp::generate_doc(); //before any editor classes are crated
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EditorHelp::generate_doc(); //before any editor classes are created
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SceneState::set_disable_placeholders(true);
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ResourceLoader::clear_translation_remaps(); //no remaps using during editor
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ResourceLoader::clear_path_remaps();
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@@ -5788,7 +5788,7 @@ EditorNode::EditorNode() {
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#else
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
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#endif
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
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