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Fix parsing hexadecimal (lowercase e,f) in shaders

This commit is contained in:
Yuri Roubinsky
2021-03-01 09:08:44 +03:00
parent 165d77a496
commit 19e0a1ec9d

View File

@@ -558,13 +558,13 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid numeric constant"); return _make_token(TK_ERROR, "Invalid numeric constant");
} }
hexa_found = true; hexa_found = true;
} else if (GETCHAR(i) == 'e') { } else if (GETCHAR(i) == 'e' && !hexa_found) {
if (hexa_found || exponent_found || float_suffix_found) { if (exponent_found || float_suffix_found) {
return _make_token(TK_ERROR, "Invalid numeric constant"); return _make_token(TK_ERROR, "Invalid numeric constant");
} }
exponent_found = true; exponent_found = true;
} else if (GETCHAR(i) == 'f') { } else if (GETCHAR(i) == 'f' && !hexa_found) {
if (hexa_found || exponent_found) { if (exponent_found) {
return _make_token(TK_ERROR, "Invalid numeric constant"); return _make_token(TK_ERROR, "Invalid numeric constant");
} }
float_suffix_found = true; float_suffix_found = true;