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Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
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@@ -1298,7 +1298,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
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Vector<RD::Uniform> uniforms;
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{ //diffuse
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 0;
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t = texture_owner.getornull(ct->diffuse);
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@@ -1313,7 +1313,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
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}
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{ //normal
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 1;
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t = texture_owner.getornull(ct->normalmap);
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@@ -1328,7 +1328,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
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}
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{ //specular
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 2;
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t = texture_owner.getornull(ct->specular);
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@@ -1343,7 +1343,7 @@ bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::Canvas
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}
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{ //sampler
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
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u.binding = 3;
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u.ids.push_back(sampler_rd_get_default(filter, repeat));
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uniforms.push_back(u);
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@@ -3591,14 +3591,14 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.ids.push_back(particles->particle_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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u.ids.push_back(particles->particle_instance_buffer);
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uniforms.push_back(u);
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@@ -3901,14 +3901,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 0;
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u.ids.push_back(p_particles->frame_params_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.ids.push_back(p_particles->particle_buffer);
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uniforms.push_back(u);
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@@ -3916,7 +3916,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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if (p_particles->emission_storage_buffer.is_valid()) {
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u.ids.push_back(p_particles->emission_storage_buffer);
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@@ -3927,7 +3927,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 3;
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Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
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if (sub_emitter) {
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@@ -4134,7 +4134,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 0;
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for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
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RID rd_tex;
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@@ -4154,7 +4154,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 1;
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if (collision_heightmap_texture.is_valid()) {
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u.ids.push_back(collision_heightmap_texture);
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@@ -4255,7 +4255,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 0;
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u.ids.push_back(particles->particles_sort_buffer);
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uniforms.push_back(u);
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@@ -4614,7 +4614,7 @@ void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<Strin
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{
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if (shader_data->ubo_size) {
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
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u.binding = 0;
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u.ids.push_back(uniform_buffer);
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uniforms.push_back(u);
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@@ -4623,7 +4623,7 @@ void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<Strin
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const RID *textures = texture_cache.ptrw();
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for (uint32_t i = 0; i < tex_uniform_count; i++) {
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_TEXTURE;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 1 + i;
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u.ids.push_back(textures[i]);
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uniforms.push_back(u);
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@@ -5617,21 +5617,21 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 1;
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u.ids.push_back(gi_probe->octree_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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u.ids.push_back(gi_probe->data_buffer);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 3;
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u.ids.push_back(shared_tex);
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uniforms.push_back(u);
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@@ -6494,28 +6494,28 @@ void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
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Vector<RD::Uniform> uniforms;
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 1;
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u.ids.push_back(rt->sdf_buffer_write);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 2;
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u.ids.push_back(rt->sdf_buffer_read);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 3;
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u.ids.push_back(rt->sdf_buffer_process[0]);
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uniforms.push_back(u);
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}
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 4;
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u.ids.push_back(rt->sdf_buffer_process[1]);
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uniforms.push_back(u);
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@@ -8453,7 +8453,7 @@ RendererStorageRD::RendererStorageRD() {
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
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u.binding = 1;
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u.ids.resize(12);
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RID *ids_ptr = u.ids.ptrw();
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@@ -8474,7 +8474,7 @@ RendererStorageRD::RendererStorageRD() {
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{
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
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u.binding = 2;
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u.ids.push_back(global_variables_get_storage_buffer());
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uniforms.push_back(u);
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